Molly of Denali

PBS KIDS

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Bringing the adventures of Alaska to 4-8 year olds

One of the most exciting opportunities I’ve had at GBH Kids is leading the digital design of a brand-new PBS Kids show. Molly of Denali is the first nationally distributed children’s series to feature a Native American lead character, and each episode highlights important elements of Indigenous culture. Through working closely with a group of Alaskan Native advisors, I led the design of several games for 4-8 year olds that authentically represent Native values and the beauty of the natural world.

Explore with Molly

In this open-world experience, kids navigate around Molly’s village and go on exciting adventures along the way. Kids can pick blueberries, go dog-sledding, catch salmon in the river, create traditional Alaskan beadwork, and more! In addition to designing core UI and crafting UX for various experiences within the app, I also conceptualized and designed the “backpack” feature in this game, where kids are given missions to collect and deliver objects in their backpack to members of the community.

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Super Snowboarder

In this arcade-style, platformer game, kids help Molly learn cool new snowboarding tricks + watch informational videos featuring Qyah Elder and snowboarding extraordinaire, Auntie Midge.

My role: UX /wireframes, visual design, creating game-ready animation from Harmony Toon Boom, character rigging + animation

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Alaskan Adventure

Alaska has some of the most unique wildlife and natural wonders in the world, and we wanted to teach kids about the animals that live there. In this game, kids take photos of Alaskan wildlife and document their findings in a field journal in the form of drawings and diagrams.

My role: UX /wireframes, visual design/UI, creating game-ready animation from Harmony Toon Boom

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Canoe Quest

Kids learn various Earth science concepts such as tides, currents, and rocks/minerals in this river adventure game. There’s a fun side-scrolling navigation down the river, paired with a fun experience of collecting + sorting unique rocks + stones.

My role: UX /wireframes, visual design/UI, creating game-ready animation from Harmony Toon Boom

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